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Sonic collect blue spheres manual#
Thus, Eggman is provided with a new way to conquer the world, or least that’s what’s suggested, seeing as how you don’t have an instruction manual to clarify things this time around.
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Doctor Eggman has uncovered a mysterious new gem with the help of his latest robotic creations, the Hard-Boiled Heavies, and apparently it contains a mysterious energy that seemingly has the power to alter reality. After selecting your character(s) and jumping into the game proper, you’re given a dialogue-free cinematic setting the stage for this new adventure. Things start off promising once you start the game and are greeted with the familiar “SE-GA” intro, which alone fills you with glee and lets you know how committed the developers are toward capturing that mid-’90s feel. What we’re asking is…can we go three for three? It mixes together elements and levels both old and new to create a modern entry in the Sonic franchise that would actually pretend like the sixteen-bit era never ended, as if it was a direct sequel still released on the Genesis/Mega Drive. Intended as a celebration of Sonic the Hedgehog’s twenty-fifth birthday, Sega has teamed up with indie and fan game developers Christian Whitehead, Headcannon, and PagodaWest Games to deliver a retro side-scrolling platformer that returns the blue blur to his roots. So here we are, in 2017, being introduced to Sonic Mania. It ended up being our Game of the Year, and basically wound up as the best Super Nintendo game never made. D-Pad Studios had created a visually stunning platformer evoking the sixteen-bit era with an amazing and emotional story, along with a terrific variety of gameplay and a great use of a metroidvania setup. It perfectly captured the feeling of older titles before it, and basically winded up as the best NES game never made. In 2014, we were introduced to Shovel Knight.Yacht Club’s ode to the eight-bit days of Mega Man and the like ended up being an absolutely superb platformer with a terrific cast and rock-solid gameplay that had just the right level of difficulty.